A learning process...
For this Sci-fi short I was responsible for texturing the spaceship and colliding asteroids.

Above is a preview and a screenshot of the asteroid colliding with another asteroid. I gathered many references on how rocks collide in space. I used Multi-scatter to define the final look of the asteroids colliding in space.
Top Front Panel
3/4 View
Substance Painter I-Ray Render

3/4 View - Rendered in V-Ray 3DS Max
Final Exterior Renders
3DS Max V-Ray Renders
Final Interior Renders
3DS Max V-Ray Renders

Painting Lights
Here is a preview of the custom lights that I have painted using Substance Painter. Later exported as an alpha map into a V-Ray Light Material.

Virtual Reality: Stereo-Cubic-Still Image.